![]() I have been using 9 on Huge maps, although it has seemed a bit too high at times. When using the Major one you can definitely wind up with clusters of city states. I would recommend 15 on a Standard map, +/-3 per map size change up and down. Can cause longer start times and even not work as if acceptable plots are not available, there is a fallback script that is used that ignores this setting. Minimum distance the a script will look for when placing major civilizations on the map. Would not recommend a setting higher than 5Īlso see the scripts section below for these Not tested by me yet, but presumably the minimum distance between any 2 cities. I have only played with a couple of them. Note there are a ton of tweak-able settings in this file. The lazy way, provided your installation is all default, is to hit CMD+Shift+G and copy and paste the path (without filename!) as provided here and click Go.īarbarian camp distances and ratios to civs:įile (PC): \Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data/GlobalParameters.xmlįile (Mac OS X): ~/Library/Application Support/Steam/steamapps/common/Civilization VI/Contents/Assets/Base/Assets/Gameplay/Data/GlobalParameters.xmlĮxperimental - have not edited myself - yet Mac OS X Apps are basically zip files and all you're doing is telling the computer to treat it like a folder instead of a program. ![]() Right click on it and select "Show Package Contents". Once there you should see the Civilization VI file. To access these same files on a Mac you'll need to go into ~/Library/Application Support/Steam/steamapps/common/Sid Meier's Civilization VI. Note on Mac OS X file paths So the files referenced here use paths that would be found on a Windows computer. Most of these can be found somewhere in the main gameplay/issues thread here: Each item listed shows the default value. So I've been posting replies and updates to various map editing suggestions across a number of posts and decided I would go ahead and consolidate the information to one place.
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